The Surprisingly Conventional Narrative Structure of “Arrival”

If you haven’t seen Arrival (2016), this is the plot description from Wikipedia:

“Linguistics professor Louise Banks (Amy Adams) leads an elite team of investigators when gigantic spaceships touch down in 12 locations around the world. As nations teeter on the verge of global war, Banks and her crew must race against time to find a way to communicate with the extraterrestrial visitors. Hoping to unravel the mystery, she takes a chance that could threaten her life and quite possibly all of mankind.”

This is an exciting, persuasive, and technically accurate description of the film, but based on this description, you might expect the movie to be a nonstop action fest of alien attacks, space battles, and explosions, a la Independence Day.

You would be wrong.

A look at the structure of 'Arrival' - a great movie that feels like it's breaking every structure rule in the book, but actually isn't. Click To Tweet

I finally watched this movie after hearing raves since last year (it has a 94% fresh rating on Rotten Tomatoes). My analysis below contains only vague, mild spoilers – I’d consider it safe to read before watching unless you want absolutely zero prior knowledge.

Arrival is an Alien Invasion Art Film

Arrival is a beautiful, sad, slow, contemplative movie that feels more like an art film than a big budget blockbuster. There are dozens of lingering, moody shots of the misty green hills of Montana (actually Quebec in real life) and lengthy, silent close-ups of Amy Adams Feeling Things.

It would be easy to watch a movie like this, love it, read a hundred rave reviews, and think “To hell with structure! I’m going to write a BRILLIANT ART MOVIE like Arrival!”

Please do write a brilliant art movie like Arrival. We need a million more of these and we need them yesterday. But before you burn every dog-eared screenwriting book on your Kindle, let me make one small point:

This slow, quiet, contemplative art film follows the three-act structure covered in most screenwriting books pretty much to the minute.

To be clear, we’re making art here, not playing The Price is Right, so hitting exact page numbers from a self-styled screenwriting guru should not be your objective. But understanding how the vast majority of great movies are structured – even ones that feel like they’re breaking the rules – can be helpful if you’re getting feedback that your own script feels too slow or too rushed.

So let’s look at the structure of Arrival: a great movie that feels like it’s breaking every structure rule in the book, but actually isn’t.

We're making art here, not playing The Price is Right, so hitting exact page numbers from a self-styled screenwriting guru should not be your objective. Click To Tweet

Arrival‘s Structure (It’s Less Subversive than It Seems)

Act 1

While this movie feels slow and meandering, it’s actually not. The aliens touch down on earth a mere four minutes into the story. Though it feels wandering and dreamlike, that first four minutes turns out to be plenty of time to comprehend the tone and theme of the movie and to understand our protagonist’s world before it changes forever.

The moment that Blake Snyder refers to as the “catalyst” in Save the Cat (he says it’s typically a phone call or a knock on the door – in this case, it’s Colonel Weber walking in the door of Louise’s office) is expected to take place about 12 minutes into this 109-minute runtime. In Arrival, it actually happens a bit earlier than that, at 9.5 minutes.

Syd Field (in Screenplay) calls a similar beat the “inciting incident” and would have expected it a hair later, around minute 14, which is exactly when Weber rings Louise’s doorbell in the middle of the night and she gets on the helicopter to go to Montana.

Either way, this is the moment in a screenplay where the protagonist receives a “call to adventure” of some sort, and it happens in this movie in a very standard way and at a very conventional time.

I want to make a note here because it’s something that’s confused me in the past: Snyder refers to the second half of Act 1 (after the catalyst) as the “Debate” section. I used to interpret this quite literally to mean the section of the screenplay where the protagonist is actually deciding whether or not to accept the offer that was made to her in the catalyst.

So, for example, I might have previously expected the “Debate” section of this movie to be the period between Colonel Weber showing up at Louise’s office and Colonel Weber showing up at Louise’s house, even though the Debate section is usually 12-15 minutes and that would be a stupidly long time to kill between those two events.

That is not what the Debate section is.

The Debate section is just the part of the story after the catalyst and before the protagonist “steps over a threshold” from which she can never return, one that literally or metaphorically takes her into an “upside down” version of her former world. In some movies that means going to another planet. In others, it just means switching lunch tables in the cafeteria or starting a new job.

In Arrival, it’s when Louise gets on that spaceship for the first time – because up until that moment, she could still call the whole thing off and go back to her old life, but once she steps into that (literally upside down) world, there is no going back.

Act 2a

Snyder thinks Act 2 starts around minute 25, and that this act break is marked by the moment our hero leaves the old world behind, and enters an “upside down version” of that world. 25 minutes is exactly when Louise and Ian enter the spacecraft for the first time, and they are quite literally (and figuratively) turned upside down.

Field would have expected that moment a few minutes later, around the time when Louise and Ian meet the aliens for the first time.

Act 2b

Both Snyder and Field think Act 2 is divided in two parts at the midpoint, which is halfway through the film (around minute 54), which they both say is a pivotal moment when the story changes and the protagonist experiences either a “false high” or a “false low” which will mirror the end of the movie.

In a louder, splashier movie, this moment would likely be marked by a huge explosion or a dramatic death. But Arrival is not a loud, splashy movie. Without going into spoiler-y detail, I believe the midpoint in this film is the conversation Louise and Ian have in the back of the truck outside the camp. It happens exactly halfway through the movie (at minute 54) and it fits both Field’s and Snyder’s descriptions. It’s a very subtle mirror for the end of the movie and is a moment when a pivotal part of our protagonist’s story (very quietly, very subtly) changes.

Act 3

Syd Field expects Act 3 to start around minute 82 in a film of this length, while Blake Snyder expects it around minute 84. Field calls this the “final showdown” while Snyder says it’s a moment when the character achieves “synthesis” by combining all that she’s learned and deciding to make one last crazy attempt to accomplish her goal.

It’s 85 minutes into the movie when Louise goes back into the spacecraft (by herself, without permission) to try one last idea that’s come to her as a result of all she’s learned. This is pretty much the literal definition of a “break into three,” and it happens when you’d expect it.

Conclusion

This movie leaves a lot of room to breathe between big moments, which I think is part of why it’s so deeply affecting – but if you look under the hood, it’s actually very conventionally paced.

And while it certainly subverts some storytelling rules (for example, I’d argue that the protagonist doesn’t truly “step over the threshold” of the story until almost the very last page – which makes perfect sense for this unique film – and subverting that expectation actually makes a powerful point) it also hits a lot of typical story beats at pretty much the exact moment we’d expect to experience them.

On a more artistic level, Nerdwriter’s video below beautifully analyzes what makes this movie so good and I recommend watching it, but be warned: the video is 100% Spoiler City. This is a film I recommend watching unspoiled, so consider watching it first. It’s free on Amazon Prime Video (as of this writing).

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Story Structure Breakdown: Guardians of the Galaxy

Story Structure Breakdown Series

In this series, I’ll breakdown the timestamped story beats of several critically acclaimed, commercially successful films and TV episodes and see how they stack up against four popular narrative formulas:

(The last two are both based on Joseph Campbell’s concept of the Hero’s Journey.)

Guardians of the Galaxy

Guardians of the Galaxy

The first film I’ll cover is the 2014 Marvel hit Guardians of the Galaxy. I chose this movie because it was commercially successful (it earned $94,320,883 its opening weekend) while also being critically acclaimed with a 91% fresh rating on Rotten Tomatoes and a score of 8.1 out of 10 on IMDB.

When I saw this movie in the theater, I was struck by how well plotted it was – it’s funny, exciting and emotionally moving with no boring parts, and it has a satisfying resolution. So I was curious to see how the story beats would line up with popular story structure timelines.

For timestamp and story percentage purposes, I excluded the opening and closing credits, including the bonus scenes that play during the closing credits, and also the short prologue that plays before the opening credits. While important for the viewer to see, I felt that the prologue existed outside the main narrative arc. I started the film when adult Peter Quill (Chris Pratt) lands on the planet Morag to search for the orb. Based on this cut, the movie “starts” at timestamp 04:24 and runs for 110 minutes. My timestamps came from the version streaming on Amazon Video.

Syd Field’s Three-Act Structure

I’ll start with the basic three-act structure as interpreted by Syd Field. In this structure, Act I should fill the first 25% of the story, which means it should end at minute 32, and the Inciting Incident should occur halfway through Act I (at the 12.5% mark).

Syd Field defines the Inciting Incident as the event that sets the main story in motion. I felt this moment was when Gamora, Rocket and Groot all simultaneously jump Peter on Xandar (Gamora to steal the orb, Rocket and Groot for the bounty on Peter’s head). This is when the four of them meet and it’s what leads to them being arrested and taken to the Kyln space prison together.

Based on Syd Field’s formula, this moment should take place around minute 18, which turns out to be exactly when it happens.

Syd Field says that Act I ends when the protagonist makes the decisive choice to pursue the first major goal of the story. At this point, the story twists in a new direction that the hero can no longer turn back from.

I felt this moment was when Peter chooses to save Gamora from Drax and suggests that she, Rocket, Groot and he should join forces to break out of the prison and sell the orb to the highest bidder. This is an important moment for the characters’ inner journeys because it’s when all four go from going it alone to trying to work with a team. It’s also a moment when the protagonist makes a definitive choice that sets a story in motion that he cannot turn back from.

Syd Field thinks this moment should happen at minute 32, which is exactly when it happens.

Guardians of the Galaxy

According to this formula, Act II should run from minute 32 until minute 87, with the Midpoint occurring at minute 59 and what Field calls First Culmination happening just before it.

The first part of Act II is when the protagonist pursues his goal, encountering obstacles but not yet aware of how truly difficult the journey will be. The First Culmination is the moment when it seems like the hero has achieved his goal, then everything falls apart leading to the Midpoint.

The First Culmination is when the teammates finally arrive at The Collector’s lab and are about to sell him the orb. He’s explained the significance of the item and is about to pay them for it and it seems like the story could be about to end. This scene happens between minutes 56-59, which is exactly when Syd Field says it should.

The Midpoint is when it all goes south – something unexpected happens that twists the story in a new direction, proving just how difficult this journey will really be. In the first half of Act II, the protagonist tries to solve the problem in a way that’s similar to how he normally would, but after the Midpoint it begins to become clear how much the hero will need to learn and grow to achieve his goal.

I felt the Midpoint was the moment when The Collector’s attendant grabs the infinity stone, blowing up the lab and killing herself and The Collector and nearly killing everyone else. This is the moment when the heroes learn how powerful and terrifying this orb they’re carrying really is. It’s also the moment that ruins their chances of selling the orb as planned. The story has twisted in a new direction and they will need to take a different approach. Stakes are raised and the story’s direction changes. This moment happens at exactly minute 59, just as Syd Field said it would.

Guardians of the Galaxy

The rest of Act II is predicted to last from minutes 59 to 87. Screenwriter Doug Eboch says that this half of Act II often contains what he calls fireside scenes, chalkboard scenes and emotional revelations. All three of those appear between minutes 59 and 82 in this movie.

Syd Field says that Act II ends with another reversal that spins the plot in yet another new direction. Typically, this is the moment when the hero finally realizes the true solution to his problem and it’s a solution that involves the synthesis of everything he’s learned. It’s also a solution that seems nearly impossible, but is unfortunately his only hope. This moment occurs when the team sets their plan in motion to warn Nova HQ of Ronan’s attack and then kill Ronan themselves. This happens at minute 82, which is a few minutes earlier than when Syd Field thinks it should happen (minute 87).

The rest of the film is Act III, which Syd Field says includes the Climax (Second Culmination), which is the point at which the story reaches its maximum tension (the final showdown between protagonist and antagonist) as well as the Denouement, which is the brief period of calm at the end of the film. He thinks this act should last between minutes 87 and 114 in this film, but it actually begins at minute 82. This act includes the Climax (the moment when the team joins forces to defeat Ronan once and for all) as well as the Denouement (the calm period at the end when the team reflects and looks forward to their next adventure).

In a future update of this post, I’ll analyze the structure of this film based on Blake Snyder’s Save the Cat formula, Christopher Vogler’s The Writer’s Journey, and Dan Harmon’s Story Structure 101.

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