What Zack Morris Teaches Us About Plot Density

I recently watched the first episode of the Funny or Die series Zack Morris is Trash about the terrible protagonist of early 90s teen comedy Saved by the Bell. It taught me an important lesson about plot density.

I was a huge fan of Saved by the Bell as a kid in the early 90s, but what I did not remember about the show (in addition to the fact that Zack Morris is a monster) is how much plot they packed into less than 25 minutes of television.

A common problem writers have is to not have enough happen in the course of an episode – too much exposition, too much dialogue that doesn’t move the story forward, and too many scenes that repeat a beat we already hit earlier in the story. Saved by the Bell is hardly a show anyone would hold up as a paragon of its genre, but it was certainly very popular at the time and remains a nostalgic fave.

In the two-part episode deconstructed above, the following plot points take place (I actually went back and watched the original two-part episode):

Part 1 (~23 minutes)

  • Act 1
    • Zack wants to go to a Dodgers game during school but can’t find an excuse to get out of class.
    • Kelly and Lisa bring homemade cookies to Jessie’s house to greet her new step-brother, Eric, who is moving from New York, but Eric turns out to be a jerk who has a crush on Lisa and wants Jessie’s bedroom.
    • The next day at school, Eric challenges Zack as top schemer of Bayside High – he tricks Screech into being his personal assistant and steals Jessie’s diary and threatens to sell it to Slater.
  • Act 2
    • In algebra class, Eric stalks and harasses Lisa for a date. The teacher tells the class that tomorrow is Rosh Hashanah and Zack gets the idea to pretend to be Jewish to get out of school.
    • Screech tapes the Dodgers game for Eric which he watches in Jessie’s bedroom without her permission. Jessie walks in wearing just a towel and gets mad.
    • Eric sees Zack on TV catching a foul ball at the game when he was supposed to be observing Rosh Hashanah.
    • The next day at school, Eric blackmails Zack.
  • Act 3
    • Jessie complains about Eric invading her space.
    • Eric blackmails Jessie with a tape he made of her making out with Slater – she agrees to let him have her bedroom.
    • Slater threatens Eric and destroys the tape but Eric tells him he has 20 more copies. He says if Slater lends him his car he’ll give him all the copies of the tape.
    • Kelly is mad that everyone is being so mean to Eric who is new and doesn’t have any friends.
    • Principal Belding shows Slater and Zack the new convertible he bought for his wife and asks to hire Slater to install a new CD player in it while he’s out of town for the weekend.
    • Zack hatches an elaborate reverse blackmail scheme – he volunteers Slater to install a new CD player in Principal Belding’s new convertible so that Zack can get access to the car.
  • Act 4
    • Zack offers Lisa MC Hammer tickets if she’ll go on a date with Eric.
    • Eric asks Lisa out and she says yes.
    • Slater gives Eric the keys to Belding’s car, pretending it’s his dad’s car.
    • Eric and Lisa go on their date and actually have a really nice time.
    • Eric lets Lisa drive the convertible, not knowing it’s Principal Belding’s car.
    • Slater, Screech, and Zack hide in the bushes to take a blackmail photo of Eric driving Belding’s stolen car.
    • Screech jumps out to take a picture of Eric driving the car for blackmail, not realizing it’s Lisa driving, and Lisa is so startled by the flash that she crashes the car.

Part II (~23 minutes)

  • Act 1
    • Zack, Screech, and Slater figure out the car will cost $600 to fix.
    • Zack hides the damaged car in the school’s auto shop.
    • Lisa tells Jessie about Zack and Slater’s scam and the car crash.
    • Lisa invites Eric to the MC Hammer concert.
    • Zack holds an illegal ticket raffle at school to raise $600 so he can repair the car before Principal Belding finds out it was damaged.
    • Jessie confronts Slater about the scam.
    • Principal Belding comes back from vacation early – Slater and Zack try to buy time by pretending they had to order special parts for the CD player.
  • Act 2
    • Zack hosts the drawing in the algebra teacher’s class, making him think everyone loves algebra, but Zack pulls a fire drill so that Screech wins.
    • Eric overhears Zack and Slater’s scam in the bathroom and threatens to tell Principal Belding.
    • In retaliation, Zack tells Eric that Lisa only went on a date with him because Zack gave her MC Hammer tickets in exchange.
    • Eric confronts Lisa and breaks up with her, Lisa cries; Jessie comforts her.
  • Act 3
    • The auto shop students find Principal Belding’s car and plan to fix it, but Eric convinces the teacher they should dismantle it for parts instead.
    • Zack and Slater come in with the new parts they bought for the car and find it’s been dismantled and that Eric stuffed Screech in a stack of tires.
  • Act 4
    • Jessie approaches Eric to convince him to give Lisa a second chance but Eric tells her that he took apart Belding’s car; Eric tells Jessie she’s “just a chick” and she punches him.
    • Zack and Slater realize they made a mistake in escalating this conflict and that they need to tell Belding the truth.
    • Zack and Slater try to tell Belding the truth but he thinks they’re kidding.
    • When Zack and Slater take Belding to the car, it’s been put back together.
    • When Belding leaves, Eric slides out from under the car – he’s the one who put it back together.
    • Eric says he’s moving back to New York – he gives Slater the blackmail tape of Jessie and Slater making out and gives Zack the tape of the baseball game.
    • As Eric packs, the friends come over and apologize to him and tell him to stay.

A few thoughts about this:

  1. A lot happens in these episodes considering they’re less than 25 minutes each.
  2. Everything has a cause and effect. None of the problems are random; they are never “and then,” they are always “therefore or but.” For example, the auto shop teacher could have instructed the class to take apart Belding’s car on his own, which would have been random but semi-believable, but it was more interesting for Eric to instigate that as payback for his feud with Zack.
  3. The raffle drawing scene could have been easily held at the diner or in the school hallway, but holding it in the algebra class creates a callback with the earlier scene in that classroom and also adds an extra layer of conflict as Zack has to hide the raffle drawing (and the scam) from the teacher.
  4. As silly as this show is, the writers do a good job of escalating the stakes and conflict throughout the story, giving the characters (particularly Zack) new and increasingly challenging problems.
  5. They also do a great job of balancing the characters, giving most of the characters an active role in the story and their own conflict (Kelly is the only character who is pretty weakly represented in this one – she isn’t even in the second part of the episode).

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How to Build Suspense: 5 Lessons from The Walking Dead

how to build suspense

How to Build Suspense: 5 Lessons from The Walking Dead

Whether it’s the mounting dread that any second now a zombie is going to jump out at you, or the pit in your stomach as tension builds between two characters and you know one of them is not making it out of this episode alive, if there’s one thing The Walking Dead does well, it’s build and maintain suspense.

But how do they do it?

Here are five effective tactics they use a lot that work really well.

NOTE: This post only contains spoilers through Season 3.

The Bomb Under the Table

In a now famous conversation with François Truffaut, Alfred Hitchcock said the difference between “surprise” and “suspense” is that surprise is when a bomb unexpectedly blows up from under a table, and suspense is when you see the bomber put it there.

A great example of this from The Walking Dead is in Season 3, Episode 13 when Rick and the Governor meet to discuss a possible truce. The Governor makes a big show of putting away his weapons and convinces Rick to do the same, but after sitting down, we see that the Governor has a gun taped under the table. This makes the scene much more suspenseful because as tensions rise in the room, we know that the Governor has a gun, and we know that Rick doesn’t know.

gun under the table S03E13

Several times during the scene, the Governor’s hand moves near where we know the gun to be and suspense builds – will he go for it? Similarly, there’s a moment when Rick lowers his guard and takes his eyes off the Governor for a moment. We want to shout at the screen, “Keep your eyes on him, Rick! He has a gun!”

The writers could instead have not shown us the gun but had the Governor suddenly pull it on Rick at an unexpected moment. This would have been surprising, but not suspenseful. We’d have spent the whole scene thinking the two were having a pleasant chat over whiskey and might have gotten bored.

On the other hand, they could have not shown the gun and not had the Governor pull the gun, but then shown after the scene was over that the gun had been there all along. That’s an interesting approach, but it would not have been as effective in this particular scene.

The Takeaway: Surprises can be great, but it doesn’t always have to be the audience that’s surprised. Sometimes the most suspenseful thing of all is when the audience knows something a character doesn’t.

The Silent Treatment

In several episodes through the series, the episode’s cold open (the part before the title credits) has no or almost no dialogue. Two examples are Season 3, Episode 1 (“Seed”) and Season 3, Episode 13 (“Arrow on the Doorpost”).

These scenes are incredibly suspenseful, even without the context of knowing where the characters are or what exactly they’re doing, and part of what makes it so tense is the lack of dialogue. We wonder why everyone is being so quiet – are they hiding from something?

S03E01 silent cold open

Also, the extreme quiet makes us think something very loud is about to happen. It’s not a bad guess.

The Takeaway: Not every scene needs dialogue. If you want to ratchet up the tension, try taking out the talking.

Everybody’s Right

If you break down the average episode of The Walking Dead, you’ll see that a large portion of the story is groups of characters in various combinations debating what to do about something. In a single episode you might have three separate debates raging between three different collections of characters. We rotate between these debates with episodes of zombie hunting (and other “fun” scenes) sprinkled in like seasoning.

What makes these debates interesting to watch is that in most cases, all of the characters are right. Or at least they’re partly right. Or they’re wrong, but you understand why they feel how they do and you wonder if you would feel the same in their shoes.

everybody's right S03E13

There are no easy answers and we can’t predict with certainty how things will end. The opposing sides of the debate set up two or more possible directions for the episode to take, like a Choose Your Own Adventure book you read as a kid.

We follow the debate like a tennis match as each side volleys its argument over the net, and the suspense comes from wondering who will finally win. Hint: sometimes when you win, you really lose.

The Takeaway: Show your audience two or more ways the story could go and have different characters lobby for each option. Make all the options equally bad, but give the characters good reasons for wanting what they do. Keep the audience on the edge of their seat wondering who will win, and what price they will pay for winning.

Somebody Screws Up

This is a situation where things are already tense, but then someone does something stupid – they make a noise when they were supposed to be quiet, they go outside without a weapon to check out a strange sound, etc. It adds suspense because it creates that classic horror movie trope where you scream at the TV: “DON’T GO IN THERE!”

This is a dangerous one because it’s wildly overused and can be frustrating for the audience when it isn’t earned. It works best in my opinion when two qualifications are met:

(1) the stupid thing the person does is surprising, and yet

(2) the stupid thing the person does is exactly what they would really do.

It doesn’t work, for example, for a kid whose constantly whining to start whining at the exact moment that the family is silently hiding from the killer. That’s annoying because it’s not surprising (the kid is always whining) and it’s also not super believable (they’re hiding from a killer). What does work is for the bratty kid’s toy he stole earlier and stuffed hurriedly in his pocket (but that you forgot he had) to suddenly roll out of his pocket in front of the killer’s feet. That’s surprising, but is also exactly the kind of stupid thing that kid would do.

A good example from The Walking Dead is from Season 3, Episode 14 (“Prey”). Andrea and Milton are talking about the Governor while standing in an open catwalk above his torture chamber when the Governor unexpectedly walks into the room below. Milton immediately hides, which is smart, but Andrea continues standing in the open, watching the Governor, where she’s in grave danger of being seen by him (which would likely result in him killing her and Milton).

S03E14 somebody screws up

This is incredibly stupid since the Governor could look up and see her at any moment, and it’s surprising because it’s so phenomenally stupid, but it’s exactly what Andrea would really do in that moment – she’s much braver than most people, is not afraid of confrontation, and is incredibly curious, especially about the Governor, so it makes sense that she would stay in the open where she can see what he is doing, even though that means she’s also in danger of being seen by him. That scene is incredibly suspenseful and would have been much less so if Andrea had ducked out of sight like Milton did.

The Takeaway: If a scene needs more tension, maybe somebody needs to screw up – just make sure they’re screwing up in a way that is both surprising and yet also in character.

I’m Ready for My Close Up

Next time you watch this show (or any scary movie), notice how often the camera crops close on a character’s face during a tense scene. This serves two purposes:

(1) it zooms in on the character’s facial expression (usually fear or tension), which heightens our emotional response as we naturally empathize with the character, and

(2) it restricts our view of the character’s surroundings.

This second part is important. All we can see is the character’s face and maybe a sliver of out of focus background, but what we want to see is the place the character is in – is there something behind them? Is there something around the corner ahead of them? Look out, look out, look out!

S03E13 suspenseful close up

This is a directorial choice but it’s something we can do as writers as well. It’s basically a tactic of withholding information when we know the audience is very anxious to get that information as soon as possible. Maybe more on that in a future post.

The Takeaway: Withholding information can make an already tense scene even more suspenseful. Think about how you can do this with your writing (and look forward to a future post on the topic).

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